References

1Aarseth, Espen (2007). "Allegories of Space: The Question of Spatiality in Computer Games." Space Time Play: Computer Games, Architecture and Urbanism. Basel: Birkauser. p 44-47

2Nitshce, Michael (2008). "Video Games Spaces: Image, Play and Structure in 3D Worlds." Cambridge: MIT Press. p 171-190 & 203-226

3Jenkins, Henry (2004). "Game Design as Narrative Architecture." First Person: New Media as Story, Performance, and Game. Noah Wardrip-Fruin & Pat Harrigan (eds). Cambridge: MIT Press. Available from: <web.mit.edu/cms/People/henry3/games&narratives.html> [accessed 24 August 2011]

4Juul, Jesper (2005). "Half-Real: Video Games between Real Rules and Fictional Worlds." Cambridge: Massachusetts: The MIT Press. p 131-142

5Birdwell, Ken (1999). "The Cabal: Valve's Design Process For Creating Half-Life". Game Developer Magazine. Available from: <www.gamasutra.com/features/19991210/birdwell_01.htm> [accessed 31 August 2011]

6Jenkins, Henry & Fuller, Mary (1995). "Nintendo and the New World Travel Writing A Dialogue." Cybersociety: Computer Mediated Communication and Community. Steven G. Jones (ed) Thousand Oaks: Sage Publications. p 57-72

7Peare, Celia (2007). "Narrative Environments: From Disneyland to World of Warcraft." Space Time Play: Computer Games, Architecture and Urbanism. Basel: Birkauser. p 200-205

8Carson, Don (2011). "Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned From the Theme Park Industry", Gamasutra. Available from: <www.gamasutra.com/view/feature/3186/environmental_storytelling_.php> [accessed 31 August 2011]

Games

Age of Mythology (Microsoft Game Studios, 2002)
Assassin's Creed Brotherhood (Ubisoft, 2010)
Deus Ex (Eidos Interactive, 2000)
Dragon Age II (Bioware, 2011)
Grand Theft Auto IV (Rockstar Games, 2008)
Half Life (Valve Corporation, 1998)
Halo 3 (Microsoft Game Studios, 2007)
Left 4 Dead (Valve Corporation, 2008)
Metro 2033 (THQ, 2010)
Mirror's Edge (Electronic Arts, 2008)
Portal (Valve Corporation, 2007)
New Super Mario Bros. (Nintendo, 2006)
Red Dead Redemption (Rockstar Games, 2010)
Sonic Colours (Sega, 2010)
Street Fighter II (Capcom, 1991)
Super Smash Bros. Brawl (Nintendo, 2008)
The Elder Scrolls IV: Oblivion (Bethesda Game Studio, 2006)
The Legend of Zelda: Ocarina of Time 3D (Nintendo, 2011)